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Factorio planner
Factorio planner












  1. Factorio planner update#
  2. Factorio planner upgrade#
  3. Factorio planner full#

Factorio planner full#

The base will run quite well on 2 iron smelter stacks, one copper, and one steel + half a brick stack until you get your operation in full swing. When starting out you only need one pod of 4 gear makers for yellow belts, two for red belts, and all 4 for blue belts. In practice, Most of the inserters get upgraded to fast inserters, and the assmeblers become assembler 2's starting with gears, and circuits. Sadly i had 91 items which messed up the symmetry. I could have set it up to output more than one signal on a single combinator, but this looks better. In short the Arithmetic combinator inverts the quantity of each item making it negative, and each output inserter is set to operate when the count in the box is less than zero. The logic is borrowed from somewhere on here I believe.

Factorio planner update#

Its much easier to go to the control panel and adjust levels, than it is to find the appropriate assemblers and update them. The system falls down if my stockpiles overflow at the robot stage, but for the most part it is efficient. There is a bank of combinators which allow me to control the quantities that each chest will hold. Each output chest is connected with a red wire to the control panel, and its input assembler. Quantities are controlled by the circuit network. That way any items which get recycled go first to the base for storage and don't wind up spread all over the factory.

Factorio planner upgrade#

When robots are researched, I use the upgrade planner to convert the iron boxes into storage chests and then stamp a blue print over them to set the item to deliver. The supporting bus for this base, and a suite of 90 s.p.m. This fits in with my idea that the only items you should ever need to bus are coal, plates, stone, bricks, and iron ore plus a few oil products. I have merged all of my military techs into the one base, and after much deliberation have also added solar to the build to allow me to get some early solar on the board. I think the evolution of this is getting very close to complete.

  • New player need some help with too much coal.
  • My Factorio 1000 Science Per Minute Base.
  • New to circuitry, how would I go about disabling the coal power when nuclear is active?.
  • Allow upgrade planner to replace radar with solar panels.
  • With 1.0 just around the corner what will your "first" playthrough look like.
  • So i decided to start new game with 100x research cost.
  • I also made it so you would use water as a wall but when you want to gather resources from the other island you risk getting atacked.

    factorio planner

    So i reward the players for taking a risk with exploration. i want to encourage exploration and combat.

    factorio planner

  • Why are the trains along the bottom waiting, instead of filling the gaps?.
  • Thrower inserters can get a little crazy when adjusted with Bob's inserters.
  • 30☌ difference in heat pipe temperature and I cant figure out why.













  • Factorio planner